First Jordan's Advanced Chess Tournament
Wednesday, March 20, 2013
Monday, March 18, 2013
Why to make an Advanced Chess Tournament in Jordan ?
Goals of the tournament:
- Increasing the level of play to heights never before seen in chess.
- Producing blunder-free games with the qualities and the beauty of both perfect tactical play and highly meaningful strategic plans.
- Giving the viewing audience a remarkable insight into the thought processes of strong human chess players and strong chess computers, and the combination thereof.
- Playing very high quality chess games. which can be very useful for learning and training purposes.
- Introduce a field (computer chess) which is still not much popular here in Jordan.
- Training of players by playing their prefered openings lines and check best continuation of it and checking alot of variations.(knowing that you are always free to choice the moves You prefer).
- Much fun and let the chess players interact which is always a positive thing.
Advanced Chess from Wikipedia
Advanced Chess
From Wikipedia, the free encyclopedia
Advanced Chess is a relatively new form of chess, wherein each human player uses a computer chess program to
help him explore the possible results of candidate moves. The human players, despite this computer assistance,
are still fully in control of what moves their "team" (of one human and one computer) make.
help him explore the possible results of candidate moves. The human players, despite this computer assistance,
are still fully in control of what moves their "team" (of one human and one computer) make.
Contents |
Introduction
Advanced Chess (sometimes called cyborg chess or centaur chess) was first introduced by grandmaster
Garry Kasparov, with the objective of a human player and a computer chess programplaying as a team against
other such pairs.[1]
Garry Kasparov, with the objective of a human player and a computer chess programplaying as a team against
other such pairs.[1]
Many Advanced Chess proponents have stressed that Advanced Chess has merits in:
- increasing the level of play to heights never before seen in chess;
- producing blunder-free games with the qualities and the beauty of both perfect tactical play and highly
- meaningful strategic plans;
- giving the viewing audience a remarkable insight into the thought processes of strong human chess players
- and strong chess computers, and the combination thereof.
A variation or superset of Advanced Chess is freestyle chess, where consultation teams are also allowed.
It is common for "regular" Advanced Chess single man/machine teams (also called "centaur play", to differentiate
between pure-man or pure-machine play) to take part in freestyle tournaments. Freestyle tournaments are
frequently more informal than regular chess tournaments, even though the level of play can be significantly higher.
It is common for "regular" Advanced Chess single man/machine teams (also called "centaur play", to differentiate
between pure-man or pure-machine play) to take part in freestyle tournaments. Freestyle tournaments are
frequently more informal than regular chess tournaments, even though the level of play can be significantly higher.
History
The concept was already common in the 1970s: "An interesting possibility which arises from the 'brute force'
capabilities of contemporary chess programs is the introduction of a new brand of 'consultation chess' where the
partnership is between man and machine."[2]
capabilities of contemporary chess programs is the introduction of a new brand of 'consultation chess' where the
partnership is between man and machine."[2]
The concept of computer-assisted chess tournaments originated in science fiction, notably in The Peace War
written by Vernor Vinge in 1984.
written by Vernor Vinge in 1984.
The former world champion grandmaster Garry Kasparov, who retired from competitive chess in 2005, has a long
history in playing "Man vs. Machine" events. Among the most important are his matches against IBM's research
computer Deep Blue, which Kasparov defeated in February 1996, scoring 4-2 in a 6-game match, and lost to,
3.5-2.5, in a May 1997 rematch. The first game of the 1996 match remained famous though, as it was the first
game in the history of chess in which a world champion had been defeated by a computer. The Deep Blue
computer is now defunct butIBM still maintains the website for it and the associated famous match at
www.research.ibm.com/deepblue. After this spectacular match, and many other matches against computers,
Garry Kasparov had the idea to invent a new form of chess in which humans and computers co-operate, instead
of contending with each other. Kasparov named this form of chess "Advanced Chess".
history in playing "Man vs. Machine" events. Among the most important are his matches against IBM's research
computer Deep Blue, which Kasparov defeated in February 1996, scoring 4-2 in a 6-game match, and lost to,
3.5-2.5, in a May 1997 rematch. The first game of the 1996 match remained famous though, as it was the first
game in the history of chess in which a world champion had been defeated by a computer. The Deep Blue
computer is now defunct butIBM still maintains the website for it and the associated famous match at
www.research.ibm.com/deepblue. After this spectacular match, and many other matches against computers,
Garry Kasparov had the idea to invent a new form of chess in which humans and computers co-operate, instead
of contending with each other. Kasparov named this form of chess "Advanced Chess".
The first Advanced Chess event was held in June 1998 in León, Spain. It was played between Garry Kasparov,
who was using Fritz 5, and Veselin Topalov, who was using ChessBase 7.0. The analytical engines used,
such as Fritz, HIARCS and Junior, were integrated into these two programs, and could have been called at
a click of the mouse. It was a 6-game match, and it was arranged in advance that the players would consult
the built-in million games databases only for the 3rd and 4th game, and would only use analytical engines
without consulting the databases for the remaining games. The time available to each player during the games
was 60 minutes. The match ended in a 3-3 tie.[2] After the match, Kasparov said:
who was using Fritz 5, and Veselin Topalov, who was using ChessBase 7.0. The analytical engines used,
such as Fritz, HIARCS and Junior, were integrated into these two programs, and could have been called at
a click of the mouse. It was a 6-game match, and it was arranged in advance that the players would consult
the built-in million games databases only for the 3rd and 4th game, and would only use analytical engines
without consulting the databases for the remaining games. The time available to each player during the games
was 60 minutes. The match ended in a 3-3 tie.[2] After the match, Kasparov said:
- "My prediction seems to be true that in Advanced Chess it's all over once someone gets a won position.
This experiment was exciting and helped spectators understand what's going on. It was quite enjoyable
and will take a very big and prestigious place in the history of chess."
Regular Advanced Chess events have been held since in León each year, with a little inconsistency after 2002.
three consecutive Advanced Chess tournaments in Leon in 1999, 2000 and 2001, before losing the title to
Vladimir Kramnik in 2002. After the loss to Kramnik, Anand said:
The Indian grandmaster Viswanathan Anand is considered the world's best Advanced Chess player, winning the
Vladimir Kramnik in 2002. After the loss to Kramnik, Anand said:
- "I think in general people tend to overestimate the importance of the computer in the competitions.
You can do a lot of things with the computer but you still have to play good chess. I more or less managed to
do so except for this third game. In such a short match, against a very solid and hard to beat opponent,
this turned out to be too much but I don’t really feel like that the computer alone can change the objective
true to the position."
How it is played
Both players sit in a typical chess-playing room, equipped with fast PCs of equal hardware strength. It is the duty
of the tournament organizers to make sure that the players are familiar with the pertinent hardware and software.
Unlike the traditional face-to-face chess, the players usually face their respective computers. Each player is
typically allotted one hour of thinking time (as was the time control used in all Advanced Chess events in León),
though the particular tournament regulations may vary regarding this matter.
of the tournament organizers to make sure that the players are familiar with the pertinent hardware and software.
Unlike the traditional face-to-face chess, the players usually face their respective computers. Each player is
typically allotted one hour of thinking time (as was the time control used in all Advanced Chess events in León),
though the particular tournament regulations may vary regarding this matter.
During the match, the players will typically form strategic plans in their minds, then enter the candidate sequences
of moves into the computer to analyze and make sure there are no blundersand other possible holes.
The human player will compare the merits of each candidate sequence after having seen the computer's analysis,
and may even introduce a new variation if time permits. The player will typically play out the move which he has
established (with computer help) to be strongest. If there are two or more moves which the computer considers to
be of equal strength (such situations are frequent), the human player will use his own strategic skills and
experience and analytical judgment capabilities to decide which move to play. The humans are in charge during
the whole match, and are formally free to play any moves they consider the best, at their own discretion.
During the opening, the players may consult a large database of opening moves and variations, containing
information about who played a particular variation, when it was played, and with what success, though a
particular tournament's rules may prohibit using databases in such manner.
of moves into the computer to analyze and make sure there are no blundersand other possible holes.
The human player will compare the merits of each candidate sequence after having seen the computer's analysis,
and may even introduce a new variation if time permits. The player will typically play out the move which he has
established (with computer help) to be strongest. If there are two or more moves which the computer considers to
be of equal strength (such situations are frequent), the human player will use his own strategic skills and
experience and analytical judgment capabilities to decide which move to play. The humans are in charge during
the whole match, and are formally free to play any moves they consider the best, at their own discretion.
During the opening, the players may consult a large database of opening moves and variations, containing
information about who played a particular variation, when it was played, and with what success, though a
particular tournament's rules may prohibit using databases in such manner.
During the whole game, the players' computer monitors are projected onto large screens, making it possible for
the viewing audience to watch how the strongest players decide about their moves and make their plans.
Typically there will be a commentator in a separate room, equipped with the identical hardware as players,
which he will use to help him provide a commentary to the audience - this way the audience is given the real
insight into the thought processes of the strongest players.
the viewing audience to watch how the strongest players decide about their moves and make their plans.
Typically there will be a commentator in a separate room, equipped with the identical hardware as players,
which he will use to help him provide a commentary to the audience - this way the audience is given the real
insight into the thought processes of the strongest players.
Although Advanced Chess play is at the highest level when performed by the top grandmasters, it is not limited
to them. Anyone can play Advanced Chess, sometimes with the same success as the strongest grandmasters.
Occasionally, average players have been able to achieve a performance rating higher than the one of the
computer programs they were using, and on rare occasions higher than the ratings of top grandmasters.
to them. Anyone can play Advanced Chess, sometimes with the same success as the strongest grandmasters.
Occasionally, average players have been able to achieve a performance rating higher than the one of the
computer programs they were using, and on rare occasions higher than the ratings of top grandmasters.
Advanced Chess teams?
It has been debated, due to the peculiarities of the human-computer team, whether the human should be
considered the Advanced Chess player, or rather the team itself should be considered the Advanced Chess player.[3]
It is the prevailing view that, because the human subordinates the computer in a meaningful intent to win a chess
game, and that the human is the one who makes the final decision about the move to be played, the human should
be considered the Advanced Chess player. Some have also argued that the term "computer-assisted player"
should not be used for an Advanced Chess player, as the key element is cooperation, not assistance.
considered the Advanced Chess player, or rather the team itself should be considered the Advanced Chess player.[3]
It is the prevailing view that, because the human subordinates the computer in a meaningful intent to win a chess
game, and that the human is the one who makes the final decision about the move to be played, the human should
be considered the Advanced Chess player. Some have also argued that the term "computer-assisted player"
should not be used for an Advanced Chess player, as the key element is cooperation, not assistance.
Advanced Chess on the Internet
The ubiquity of the Internet and a high number of commercial and free Internet chess servers has made it possible
for anyone to play Advanced Chess over the Internet. There has not been organized Internet Advanced Chess play
in quite a while, though, and few Internet chess systems have regulated rated Advanced Chess play.
for anyone to play Advanced Chess over the Internet. There has not been organized Internet Advanced Chess play
in quite a while, though, and few Internet chess systems have regulated rated Advanced Chess play.
The world's largest organization for Advanced Chess on the Internet is the Advanced Chess Organization - CCO
(this organization used to be known as Computer Chess Organization, and therefore kept the acronym CCO for
historical reasons). CCO organizes regular Advanced Chess events, most of which take place on The
Free Internet Chess Server (FICS) or the correspondence website http://www.cowplay.com. One need not be a
CCO member to participate in its tournaments, though the organization stresses that membership is highly
desirable. CCO Advanced Chess events on the Internet usually employ unrated play, because rated
Advanced Chess play is still unregulated by most Internet chess systems, and use of computers in rated games
is considered cheating and ruled out. CCO proposes that Internet chess servers introduce a third category of
player - the "Advanced Chess player", among the existing human and computer players, latter of which usually
labeled by "(C)", and that Advanced Chess players should be associated with a special Advanced Chess rating
category. CCO points out that most Internet chess serversalready have software-driven mechanisms which allow
players to choose the types of the opponents they wish to play, therefore making it possible for a particular player
to exclude all Advanced Chess players, should he/she not wish to play them.
(this organization used to be known as Computer Chess Organization, and therefore kept the acronym CCO for
historical reasons). CCO organizes regular Advanced Chess events, most of which take place on The
Free Internet Chess Server (FICS) or the correspondence website http://www.cowplay.com. One need not be a
CCO member to participate in its tournaments, though the organization stresses that membership is highly
desirable. CCO Advanced Chess events on the Internet usually employ unrated play, because rated
Advanced Chess play is still unregulated by most Internet chess systems, and use of computers in rated games
is considered cheating and ruled out. CCO proposes that Internet chess servers introduce a third category of
player - the "Advanced Chess player", among the existing human and computer players, latter of which usually
labeled by "(C)", and that Advanced Chess players should be associated with a special Advanced Chess rating
category. CCO points out that most Internet chess serversalready have software-driven mechanisms which allow
players to choose the types of the opponents they wish to play, therefore making it possible for a particular player
to exclude all Advanced Chess players, should he/she not wish to play them.
The trend might be changing as Advanced Chess is offered on the correspondence chess server at FICGS[4] as
the default mode of play, with special, unrated, "no engines" tournaments being the exception, rather than the rule.
the default mode of play, with special, unrated, "no engines" tournaments being the exception, rather than the rule.
Advanced chess tournaments online
In recent years there have been, worldwide, a number of advanced chess tournaments online,
defined Freestyle Chess Tournaments by Centaur (Centaur = human player + computer). The most important
were the PAL/CSS Freestyle Tournament, sponsored by the PAL Group in Abu Dhabi (UAE), which had a
high level of play and the winners, in chronological order, were: Zacks (Steven Cramton and Stephen Zackery,
USA), Zorchamp (Hydra (chess), UAE), Rajlich (Vasik Rajlich, Hungary), Xakru (Jiri Dufek, Czech Rep.),
Flying Saucers (Dagh Nielsen, Denmark), Rajlich (Vasik Rajlich, Hungary ) Ibermax (Anson Williams, England)
and Ultima (Eros Riccio, Italy). Similar tournaments were organized by the FICGS and Infinity Chess, the server
operated by the CCGM Arno Nickel.
defined Freestyle Chess Tournaments by Centaur (Centaur = human player + computer). The most important
were the PAL/CSS Freestyle Tournament, sponsored by the PAL Group in Abu Dhabi (UAE), which had a
high level of play and the winners, in chronological order, were: Zacks (Steven Cramton and Stephen Zackery,
USA), Zorchamp (Hydra (chess), UAE), Rajlich (Vasik Rajlich, Hungary), Xakru (Jiri Dufek, Czech Rep.),
Flying Saucers (Dagh Nielsen, Denmark), Rajlich (Vasik Rajlich, Hungary ) Ibermax (Anson Williams, England)
and Ultima (Eros Riccio, Italy). Similar tournaments were organized by the FICGS and Infinity Chess, the server
operated by the CCGM Arno Nickel.
External links
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